Senior Unity Developer

Be part of the change.

Nothing beats being part of positive change. We’re on a truly exciting journey, working together in a fast-paced global environment to break new ground in almost every aspect of our operations. Right now, we have an exciting job opening for you in Research & Development .

Senior Unity Developer to be based in Gothenburg, Sweden

The User Experience Centre, within Product and Quality, bring consumer emotions, behaviours and needs into Volvo Cars product creation.

We are responsible for strategies and directions of UX, creating rapid prototypes for proof of concepts and conduct user research.

We are organized in three groups with employees both in Gothenburg and in Copenhagen.

What’s in it for you?

As a Senior Unity Developer, you will be a part of our core team with a focus on simulation, augmented and virtual reality, using Unity as a glue to close existing gaps in current toolchain and enable cross-departmental collaboration.

You will also help define and handle a wide range of different touchpoints and plenty of unsolved implementation and engineering challenges.

To fit this position you are self-driven and work proactive.

We see you as a person with a passion to find creative and innovative solutions. You are easy going and open minded.

Our developers, designers and engineers are world class in what they do, we want you to aim for the same level.
We are offering you an exciting position where you can play your part in shaping the future.

What you’ll do

You will be working on defining the visualization and development platform of the future and allow this to work seamlessly within departments in Product & Quality and Design. In your role you will bridge the capabilities of our model pipeline using the Unity engine. This role will include hands on Unity/Software development and coding.

You will also

• Contribute to our Simulation, AR/VR software development strategy.
• Find the right order and balance between solving hard issues and creating new features while we improve quality.
• Work not only with all our internal stakeholders but also our technology partners across the industry to create the software stack and solve fundamental Simulation, AR/VR and visualization challenges.
• Communicate with other team members to establish effective pipeline and integrate media assets.
• Design, build, and maintain efficient, reusable, and reliable code.
• Produce Unity experiences on different platforms.

Who you are

The person for this role will contribute their expertise working with the Unity engine itself and passion for crafting the fundamentals for modular and scalable graphic intensive experiences.
• 5+ years of experience in Unity 3D development
• Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management
• Up to date with latest Unity’s tools and current practices.
• Degree in a relevant area (Computer Science, Mathematics) or equivalent expertise preferred
• Very strong programming skills implementing immersive simulation, AR/VR applications
• Strong understanding of object-oriented programming
• Experience with game physics and particle systems, with mobile and console game development
• Ability to constantly learn and stay in touch with evolving game standards and development technologies
• Follow adopted design/development methodologies, patterns, and toolsets
• Experience of working with iterative development. This can mean lean, Scrum, Kanban or any other flavor. The key, is that you believe in iterative development.
• Proficient knowledge of code versioning tools {{such as Git, SVN, and Mercurial}}
• Ability to prototype before using design tools or code, methodical, problem-solving mindset with attention to detail
• Experience in working with a cross-functional teams or large-scale software development lifecycle, including agile methodologies is an added bonus
• Relative experience and interest in leading parts of software development
• Driver’s license
Meritorious:
• Prior experience with a well-known mobile title or AAA titles
• Experience with 3D modelling
• Strong knowledge in 3D Math, graphics, physics, animations
• A solid understanding of core Unity concepts including component creation, animators, shaders, and performance profiling
• Experience implementing automated testing platforms and unit test
• Familiarity with level design and planning is a plus

How to learn more and apply
For questions about the position please contact Manager UX Framework, Daniel Jungegård at daniel.jungegard@volvocars.com.

For questions regarding the recruitment process, please contact senior recruiter, Maria Westermark at maria.westermark@volvocars.com

We want your application at the latest February 28th 2019. Please note that applications via email will not be accepted.

Who are we?

Volvo Cars is a company on a mission; to bring traditional car manufacturing into a connected, sustainable and smart future.

Since 1927, we have been a brand known for our commitment to safety, creating innovative cars that make life less complicated for our consumers. In 2010, we decided to transform our business, resulting in a totally new generation of cars and technologies, as well as steady growth and record sales. Today, we’re expanding our global footprint in Europe, China and the US, and we’re on the lookout for new talent.

We are constantly pushing our own skills and abilities to drive change in the automotive industry like never before. We are looking for innovative, committed people to join us in this endeavour and create safe, sustainable and connected cars. We believe in the power of people and will challenge and support you to reach your full potential. Join us and be part of Volvo Cars’ journey into the future.

Unity VR Automotive Profiling UX Git AR

Göteborg

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28 februari 2019